Creating the Digital Pixels
- Create a new composition, give it a name (ex. Digital Background) and assign a duration (I did 30 seconds),
- Create a new solid (Ctrl+Y), name it “Solid 1”, and click OK.
- In Effects/Presets, search “Fractal Noise.” Add Fractal Noise to Solid 1, then set the following settings.
- Contrast = 650
- Brightness = -150
- Complexity = 5
- Evolution = alt+click the stopwatch, then in timeline enter “time*250”
- Add “CC Ball Action” from Effects/Presets to Solid 1. In Effect Controls, set the following
- Grid Spacing = 20
- Ball Size = 20
- Add “Tint” from Effects/Presets to Solid 1. Change “Map White” color to a color of your choice.
- Next add Glow to Solid 1. Set the following settings
- Glow Radius = 25
- Glow Intensity = 5
- In the timeline, open the Mode dropdown menu for Solid 1. Select “Screen”.
- Select “Solid 1” layer, and duplicate (Ctrl+D).
- Now with the “Solid 2” layer selected, in Effect Controls open Evolution Options - Random Seed. Change the Random Seed value to a random number.
- Next, under “CC Ball Action” change Grid Spacing to 15, and the Ball Size to 15.
- Finally, change “Tint” color to a different color of your choosing.
- Duplicate “Solid 2” (Ctrl+D). Repeat steps 9 - 11, and set Grid Spacing to 10, and the Ball Size to 10.
- Select all 3 layers. Duplicate, and click and drag new layers so that they are all on the bottom.
Adding the Effects for the Pixels
- Create a new Adjustment Layer (Ctrl+Alt+Y). Set the layer in between existing layers, so you should have three solid layers above and three solid layers below your Adjustment Layer.
- Search “Minimax” in Effects/Presets. Apply this effect to the Adjustment Layer and set its Radius to 15.
- Create the Background by adding a new Solid (Ctrl+Y). Name the layer BG, and select a very dark color.
- Search “Motion Tile” in Effects/Presets and apply to the Adjustment Layer. Set Motion Tile Effect above Minimax in the Effect Controls Panel.
- In the Effect Controls Panel, set a keyframe for “Tile Center” at the very first frame. Set the x value to 1200.
- With the timeline panel selected, click “End” on your keyboard to go to the very last frame. Set another “Tile Center” keyframe, and set its x value to 800.
- Select the 3 Solid layers below the Adjustment Layer. Double click “U” and change “time*250” to “time*100”.
Adding Camera Blur/Optics Compensation
- Create another Solid (Ctrl+Y) and name it “Ramp”. Search for “Gradient Ramp” in the Effects/Presets menu and apply to the layer.
- Set the “Start of Ramp” anchor point to the center, and the “End of Ramp” anchor point well below the composition.
- Precompose the “Ramp” layer (Ctrl+Shift+C). Name it “Ramp” and check “Move all attributes to the new composition”. Finally, drag the “Ramp” layer to the bottom of all layers.
- Create one final Adjustment Layer (Ctrl+Alt+Y). Search for “Camera Lens Blur” and apply to this Adjustment Layer.
- In the Effects Control Panel, locate Blur Map. Open the Layer drop down menu and select “Ramp”. Set the Blur Radius to 50.
- Search for “Optics Compensation” in the Effects/Presets menu and apply to the Adjustment Layer. Set Field of View to 50, and check the box for Reverse Lens Distortion.